Interestingly, it DOES allow the caster to shoot with perfect accuracy through walls and other obstacles as long as they still have their target selected.)Ĭombo changed: Snared targets are Tripped. (Note: this resolves nearly all terrain/elevation problems with this skill, but means it can no longer be fired “blindly” through obstacles or at stealthed targets. Snipe now requires a target to cast, inflicting its damage in an AoE line from you to that target. (Note: that means +40% of your character sheet’s defense penetration per rank, up to +200% additional defense penetration.) New Combo: This attack gains a 40% Defense Penetration bonus per rank of Bleeding on the target. This change seems to resolve many of the issues where simply having a high enough move speed would allow a character to escape the Boneyard before it appeared.) (Previously inflicted a very short duration Snare on the target. It can just be cast anywhere in a 30m radius while floating.) (Note: The actual Snare effect is still a 5m radius AoE. New Combo: Snare gains a 30m casting range if used while under the effects of Float. (But can do so if augmented by the Sharpshooting passive.) No longer grants the Feral Mark buff by itself. Moving cancels the attack bonus, but the Deadeye buff remains and can be activated any number of times throughout the 60sec duration. While the buff is active, the caster gains a flat bonus to their Ranged Attack (+80 Ranged Attack at Rank 4) when they stand still for 1 second or more. Ranged Attack coefficient reduced from 300% -> 270% Ranged Attack coefficient reduced from 220% -> 200% This buff no longer increases move speed. Using Charge, Tiger Strike, or Behind Enemy lines grants the Reckless Charge buff for 4sec, decreasing received physical damage -15% and the duration of Shackle, Slow, Snare, and Impale -35%. (No longer increases critical rate.)ĭelirium duration increased from 5sec -> 9sec. (Previously only granted one stack regardless of the number of enemies hit.)ĭelirium now increases melee skill damage +2%. Grants a stack of Delirium for each enemy hit by the 3rd attack of Whirlwind Slash. Now breaks Telekinesis and Bubble Trap effects. (Max stacked duration at any given time: 30sec.) No longer grants physical damage reduction.Ĭan be used during Global Cooldowns, and does not trigger a Global Cooldown.Įffect now has a base duration of 20sec, but regains 20sec of duration each time you kill an enemy. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.)Įarth Energy (the buff granted to allies within its AoE) now grants 30% damage reduction.Ĭan only be used while under the effects of Snare, Slow, or Lassitude. (This is a global change to the way Provoke works. Provokes affected enemies if used while under the effects of Toughen, forcing affected monsters and players to temporarily target the caster. (This is a global change to the Shaken debuff in general.) Shaken no longer reduces Healing Effectiveness. Increases threat generation +300% if used while under the effects of Toughen. No longer has a chance to reset the cooldown on Charge and Behind Enemy Lines. (In much the same way that Defense and Magic Defense are currently displayed.) In addition, this stat is now displayed as a total additive number, with the effective reduction shown in parenthesis next to it. The “Skill Cooldown” stat in your character sheet has been changed to “Attack Speed,” and its tooltip has been edited to better explain its functionality. (Previously, this stat was displayed “as a percentage of the original 50% bonus damage.”) Increases and decreases to Critical Damage now display their real amounts. Region specific default appearance templates for dwarven male, dwarven female, warborn male, and warborn female have been added.Ī new twin-ponytail hairstyle has been added for dwarven females and a twin-braid hairstyle has been added for females of other races. The female warborn character model has additional clothing coverage while in Ravager form. The following release notes contain information about the ArcheAge: Revelation 3.0 release.ĭwarves and Warborn races have been added.
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